Based in Sydney we are a team of artists, architects, developers and experience designers, who have evolved from the architectural visualisation division at BVN and are utilising our extensive grounding in design representation and communication to redefine how unbuilt space is experienced.
We believe that VR experiences offer a more natural, engaging, and intuitive way to communicate and understand these spaces. Our background ensures that our virtual environments are visually rich, and truly representative of your vision, while our proximity to an award-winning architecture studio ensures that our experiences are built upon an exceptional design culture.
Through research, development, user-testing, and iteration we have evolved a deep understanding of how people respond to VR immersion. This has allowed us to create experiences that are social, accessible, personal and ultimately more enjoyable for our audiences.
Barry started BVN REAL to change the way that people experience unbuilt space. By combining his 13 years of architectural visualisation experience with a computer science background, Barry was able to fully embrace VR technology to start to redefine how design is communicated. He sees massive potential for virtual representations of places far beyond architectural design and visualisation and is just getting started in exploring what the possibilities might be.
VR Experience Developer
Shanny has spent the last three years figuring out how to fully immerse people in VR environments. The results are human-centred VR experiences that make people forget that the worlds that they are exploring are virtual. Whether she is putting together real-time environments or user testing on 25 humans, Shanny’s abilities to “make things work” and “get things done” is what drives BVN REAL forward.
real-time visualisation artist
Architect, Visualisation Artist, Technical Artist, Real-Time developer, Mateusz can do it all. Having transitioned from Architecture to full-time Visualisation, he has applied his uncompromising attention to detail to his relentless pursuit of superior visual quality, allowing BVN REAL to produce still images and animations directly from our VR experiences that are indistinguishable from traditional visualisation methods.
Dom brings a wealth of experience creating interactive real-time applications and photorealistic 3D environments. He understands the game development pipeline inside out and has redefined the way that BVN REAL model and texture assets, build environments, optimise levels, and improve performance, ensuring that our audiences have the most comfortable and enjoyable experience possible.
When Max joined us as an intern between finishing school and starting University, he already had 3 years’ experience developing games for fun. We have yet to find a problem that Max can’t fix in a game engine. BVN REAL rely on him for complex interactivity, multiplayer functionality, and generally making difficult things work. Max’s behind the scenes magic ensures that our audiences are never aware of the complexity involved in making our experiences work.