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Project Octopus

For their new Sydney studio, BVN sought to develop a new typology of workplace design. Project Octopus is the flexible workplace system created by BVN to enable a self organising studio environment that gives everyone full, agile desk mobility. To design such a groundbreaking system required an advanced prototyping approach that would allow us to test the operational realities of the project in a cost effective, time conscious, and non disruptive manner.

 
 
 
 

The VR Experience

We developed a virtual reality simulation that allowed the designers to quickly iterate through potential solutions and finalise the design within the limited time frame. This simulation evolved into our virtual reality training environment that gives end users an understanding of the design and functionality of this unique system.

Once you’re immersed in the virtual studio, you will learn all about how Project Octopus works right from the beginning. You’ll engage with a thorough demonstration that breaks down the sophisticated process into easy to understand steps. Now that you know how the system works, you get to physically move, assemble, organise and complete a workstation configuration that would work well for your team. You can even bring your team in with you to finalise a configuration together.

 
 
 
 

The Payoff

By using this tool, you will be more confident and comfortable in operating Project Octopus in the real studio, minimising time, effort and disruption from putting together configurations that don’t work.

We are currently developing a living version of the experience that will serve as a digital twin for the physical space. This will give BVN a tool that they can use to track and manage the real world workstation locations and configurations - watch this space!

 
 
 
 

The Process

While the main focus of our development is on creating VR experiences, using Allegorithmic’s Substance tools and Unreal Engine 4 (UE4) as our real-time engine allows us to easily produce other deliverables that many projects require. We can capture high res still images and create animated movies directly from the real-time environment. The visual richness of these outputs are comparable with traditional off-line render methods but they are much faster to produce, they give us way more flexibility in the storytelling process, and we can easily deliver more of them. For us, this new process has revolutionised the way that we visualise unbuilt design and has helped our designers and clients to create a better real world product.

 
 

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